FYP. Procedurally Generated Dungeons

FYP. Procedural Dungeon Generator made in Unity C#

Individual Project. Procedural Dungeon Generator simulating The Binding of Isaac's dungeons.

Main Features

  • Procedural generation of dungeons using Drunkard Walk algorithm, a type of Markov chain model, and specific rules for the generation of the maps.
  • Each room gets a difficulty number that could be 1 (easy), 2 (medium) and 3 (difficult). This is assigned according to probability distribution depending on the level.
  • Export of these difficulties to an excel grid. I had some problems exporting to excel, as the grid appears flipped horizontally, but it is easily fixable in excel.
  • Every level up increases the number of normal rooms by 2. Maximum 7 levels.