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FYP. Procedural Generated Dungeons
Procedural Dungeon Generator made in Unity for my FYP.
Learn moreSoftware Developer at Morton Technologies and First Class BSc Computer Games Development Graduate. I have been interested on videogames all my life, but I also like doing sports. For example, I did rugby and judo many years of my life, which has made me into a disciplined person. Additionally, I have always been interested in puzzles that challenge me, which has made me enjoy games programming much more. I am a driven and positive person that has the ability to learn fast.
This are the projects that I am currently doing at the university
Procedural Dungeon Generator made in Unity for my FYP.
Learn moreF2P Mobile game created in Unity3D. Game created following the full production cycle. Game developed with publishing in mind.
Learn moreOn my third year, I worked on a group project that consisted on the creation of an engine and a game using that engine using C++. I conbributed by creating the player controller, which includes player movement, attack system and spell system.
Learn moreI did a checkpoint tool in my third year of university for games mechanics programming in UE5. This tool allows developers to create checkpoint systems for different types of games.
Learn moreIn my second year I did a group project in Unity where I worked on the animations, the AI, the AI spawners, and the camera system.
Learn moreFor the second semester of Games Engine Programming, I created a first person shooter puzzle game in Unreal Engine 4, where the player can grab certain objects with the gun. I got inspiration from portal and the magnets part in It Takes Two.
Learn moreFor the second semester of Games Development, I had to create a game of the genre that I wanted. As one of my favourite genres is metroidvania, I decided to create one myself. Getting inspiration from Hollow Knight and Ori, here I present The Power of the Elements, a 2D Metroidvania made in Unity.
Learn moreIn my first year I made the classic Mario Bros game using C++, where I learnt the basic features that a game must have.
Learn moreFor Games Development, our first project is going to be a racing game. In my case, I have decided to create a 2D snowboarding speed-running using Unity and C#
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